It can be humbling when real-world pieces/references make heavy lifting in your concept job. Concept design is not about ego; it's about the team, it's about the product, it's about players. And to do things that can bring clarity, make it easier for others, and help navigate bigger pieces - this is the job of a concept designer.
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So much time has passed, and I don't remember who specifically built those things in 3D, but my respect and awe for our environment team have no limits - they just nailed it.